---
description: >-
  Raid is the current endgame dungeon available for characters with
  rebirth-level 20 or above. It can be entered every five hours.
---

# Raid Guide

<mark style="color:yellow;">This Guide is written and provided by \[</mark><mark style="color:yellow;">**Decimar**</mark><mark style="color:yellow;">]</mark>

|                                                     |
| --------------------------------------------------- |
| <mark style="color:yellow;">**REQUIREMENTS**</mark> |

* A Tank with 3.5m HP
  * 2.8m - 3m HP might be doable but dangerous, you're safe with 3.5m HP or more.
* If you're only doing the Mid-Bosses, you need approximately 1m - 1.5m HP to tank their Hits.
* If you're only farming the normal Monsters that roam the Maps, 100k - 200k HP for 1on1 is fine, for AoE you'll need \~1m+ HP, the more the better.
* Decent Damage, but any Damage works. The more Damage you deal, the faster you are.
* Characters entering the Raid must be Rebirth 20+.



|                                                       |
| ----------------------------------------------------- |
| <mark style="color:yellow;">**TIPPS & TRICKS**</mark> |

* Get as many Drop-Buffs on your DPS-Character as you can:&#x20;
  * Miracle of Love (Couple LVL 21)
    * +50% Dropchance\*
  * Party Drop-Buffs
    * Treasure Hunter
      * +1 Drop\*
    * Lucky Drop
      * +% Dropchance\*
  * Seraph's Drop-Buff
    * Blessing of the Wise man
      * +1 Drop\*
  * Server Drop-Buff
    * Drop Rush (costs 2 Perin)
      * +1 Drop\*
  * Scroll of Acquisition Low (obtainable from the Vote-Shop or Collector-Field)
    * +% Dropchance\*
  * Dragon's Luck (obtainable from Dragon-Boxes that drop from [Dragons](../custom-content/dragons))
    * +1 Drop\*
    * lasts 1 Minute

\*_+1 Drop only affects the Amount of Drops of Items with a 100% Dropchance like Red Chips. +% Dropchance however increases the Chance of getting a Drop of Items with a %-Dropchance lower then 100%. More Information on that Topic will follow soon._



* Put an Element +20 on your Tank's Suit to take less Damage. Bring some Element-switch-Scrolls for the final Bosses.
  * Element Dragon-Boss = Earth
    * (Your) Counter-Element = Wind
  * Element other Bosses = Electric
    * (Your) Counter-Element = Earth
* Put an Element +20 on your DDs Weapon to deal increased Damage. Bring some Element-switch-Scrolls for the final Bosses.
  * Element Dragon-Boss = Earth
    * (Your) Counter-Element = Wind
  * Element other Bosses = Electric
    * (Your) Counter-Element = Earth



|                                                         |
| ------------------------------------------------------- |
| <mark style="color:yellow;">**NOTABLE MENTIONS**</mark> |

* If your Tank is a Templar:
  * Equip a 2-H Sword to be able to use the Skill "Sword Cross" on the Bosses. Sword Cross lets the Bosses take double Damage for a very short period using the Templar's Auto-Attacks.
* If your Tank is a Seraph:
  * Use the Skill "Holy Cross" on the Bosses to let them take double Damage. Also make sure you have 100% DCT (Decreased Casting Time) on the Seraph to apply the SKill as quickly as possible to let your DPS-Character deal more Damage.
* If you're attacking the Boss with the Tank, make sure the Tank <mark style="color:red;">**does not**</mark> deal the last Hit. Let the DPS-Character deal the last Hit in order to make use of all the Drop-Buffs on your DPS-Character.
* The normal Monsters (with 30m HP) can drop Red Chips, Rarity Stones and Card Boxes. They can be worth killing, either AoE or 1on1.
* Mid-Bosses (with 800m - 1.2b HP) can drop End-Game Equipment with a very low Droprate. They often drop Rarity Stones / Rarity Stone Boxes / Card Boxes. Make sure to pick up your Loot and check, if your Petfilter is set correctly.
* If you are not strong enough to tank the final Bosses,  just do the Mid-Bosses. Their max. Damage-Output is around 1m - 1.5m.



|                                              |
| -------------------------------------------- |
| <mark style="color:yellow;">**DROPS**</mark> |

Raid-Bosses can drop End-Game Equipment and specific Beads for your Monster-Album:

* Guardian Armor & Weapons
  * defensive LVL 200 Equipment
* Hellish Armor & Weapons
  * offensive LVL 200 Equipment
* Beads
  * light
  * dark
  * buddha



|                                                  |
| ------------------------------------------------ |
| <mark style="color:yellow;">**MECHANICS**</mark> |

1. Kill the Mid-Bosses (small Circles on the Map below) scattered around the Maps. They are in fixed Positions and always in the same Places.
2. If you've killed all the Mid-Bosses, the three final Bosses will spawn (big Circles on the Map below)
3. Kill the final Bosses!



The Map below shows Numbers, which indicate the recommended Order to kill the Mid-Bosses and final Bosses.

<div><figure><img src="https://2459359950-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaHuFbpknPTGJ4yva2K85%2Fuploads%2FiZ5wDQFA7JpF90ZgG10l%2Fraid%20bosses%20%2B%20path.png?alt=media&#x26;token=6bcb15a0-ace1-4efb-b8ae-c871a861b818" alt=""><figcaption></figcaption></figure> <figure><img src="https://2459359950-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FaHuFbpknPTGJ4yva2K85%2Fuploads%2FulAdxm2ThzVd4jE4TdfG%2Fraid%20bosses%20%2B%20path%20%2B%20numbers.png?alt=media&#x26;token=0da17985-4f80-4d0d-ad26-1995f487c630" alt=""><figcaption></figcaption></figure></div>

